I'm wondering are you guys making gemix to render graphics in example with openGL, that does work with unix/win doesn't it? This software rendering starts to take atoll to CPU on larger images and resolutions.. openGL would be nice as it's free and pretty effective!?
Graphics rendering
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masqutti
- Posts: 13
- Joined: Tue Dec 01, 2009 8:50 am
Graphics rendering
Hi!
I'm wondering are you guys making gemix to render graphics in example with openGL, that does work with unix/win doesn't it? This software rendering starts to take atoll to CPU on larger images and resolutions.. openGL would be nice as it's free and pretty effective!?
I'm wondering are you guys making gemix to render graphics in example with openGL, that does work with unix/win doesn't it? This software rendering starts to take atoll to CPU on larger images and resolutions.. openGL would be nice as it's free and pretty effective!?
- CicTec
- Posts: 16590
- Joined: Thu Jul 31, 2008 10:18 pm
Re: Graphics rendering
hi masqutti 
It is planned to develop the module 2D hardware acceleration via OpenGL, should be out later this year if all goes well
It is planned to develop the module 2D hardware acceleration via OpenGL, should be out later this year if all goes well
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masqutti
- Posts: 13
- Joined: Tue Dec 01, 2009 8:50 am
Re: Graphics rendering
Hi Cictec!!!
That's some incredible great news!!!!
My project's going on really well.. except this pretty high CPU usage
But as we have good computers today, it doesn't matter that much. Just can't test my game with some old pentium II 
That's some incredible great news!!!!
My project's going on really well.. except this pretty high CPU usage
- CicTec
- Posts: 16590
- Joined: Thu Jul 31, 2008 10:18 pm
Re: Graphics rendering
A Pentium II is old enough as a machine, especially if the game is 32bits and uses high resolution, the acceleration can help a lot in this case, but on a computer you should have no problems even with the current engine 