Updates on the development of new versions of Gemix

Updates, releases and the last news about the programming language.
User avatar
NostalgicAlgorithms
Posts: 27
Joined: Thu Mar 15, 2012 5:43 am
Contact:

Re: Updates on the development of new versions of Gemix

Post by NostalgicAlgorithms »

Strange now I can see the screenshots just fine. This looks very promising!
CicTec wrote: Yes, Gemix is 100% compatible with DIV1/DIV2, with some exceptions (for example, possible conflicts between names used in the old programs that correspond to new native features) and other small things.

If you are still in possession of old projects DIV/DIV2 developed by you, you should be able to complete them in Gemix without modifications, and run them natively on Windows, Linux, and Mac at the time.

Regards.
F-A-N-T-A-S-T-I-C That really makes me happy. (I will be keeping an eye on Gemix.) I have several concept games which have been remade through numerous different engines over the years. My schooling/training has allowed me to polish my assets to higher standards than I ever thought possible. My new site will debut my main 2 concepts. A turn based stratagy game and a racyast FPS. You can take a look at my older work here:http://www.tragos2d.com
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

NostalgicAlgorithms wrote:Strange now I can see the screenshots just fine. This looks very promising!
CicTec wrote: Yes, Gemix is 100% compatible with DIV1/DIV2, with some exceptions (for example, possible conflicts between names used in the old programs that correspond to new native features) and other small things.

If you are still in possession of old projects DIV/DIV2 developed by you, you should be able to complete them in Gemix without modifications, and run them natively on Windows, Linux, and Mac at the time.

Regards.
F-A-N-T-A-S-T-I-C That really makes me happy. (I will be keeping an eye on Gemix.) I have several concept games which have been remade through numerous different engines over the years. My schooling/training has allowed me to polish my assets to higher standards than I ever thought possible. My new site will debut my main 2 concepts. A turn based stratagy game and a racyast FPS. You can take a look at my older work here:http://www.tragos2d.com
Hi NostalgicAlgorithms,

I visited your site, very interesting, we hope to soon provide the Yeti 3D engine, so that you can possibly try and develop/port your games to Gemix. :)
User avatar
NostalgicAlgorithms
Posts: 27
Joined: Thu Mar 15, 2012 5:43 am
Contact:

Re: Updates on the development of new versions of Gemix

Post by NostalgicAlgorithms »

Great! If there anyway I can help contribute to the development of Gemix? My portfolio mainly consists of textures and models so other than developing resources I'm not sure how I could help?
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

NostalgicAlgorithms wrote:Great! If there anyway I can help contribute to the development of Gemix? My portfolio mainly consists of textures and models so other than developing resources I'm not sure how I could help?
If you want help with a pack of graphics and models to use for games. :)
User avatar
TYCO
Posts: 3611
Joined: Tue Sep 02, 2008 7:38 pm
Contact:

Re: Updates on the development of new versions of Gemix

Post by TYCO »

:y: It would be fantastic!
Todo Modo Gráfico tiene por detrás una Línea de Comandos.

Proyecto: SnowCraft Remake (100%).
Proyecto: Bomb a Bomb Remake (100%).
Proyecto: Rally Mortal (87%).

[RETO]: 20lineas - [JUEGO]: eLaberinto[CONCURSO]: EL JUEGO DEL VERANO 2011 - [JUEGO]: PlayaBall
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

Started official porting to Android platform

In the coming days will be published on news feeds, and any testing by public to try.

Greetings.
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

Prima versione funzionale di Gemix in Android, qui uno screenshot
Image

Advances:
- The basic system is defined, all the official forms (except the URL at the moment) are worn.
- The system loads the .GBC program, initializes the system and run the examples.
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

Official thread for public testing for Android opened: Here
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

Finalized the beta 7.0, the next beta will be almost completely dedicated to the development of the new 2D engine with hardware acceleration (based on OpenGL) and ported to the main platforms (Android, OUYA, etc ...)

The updates of the development will be published when there is something significant to show.
User avatar
CicTec
Posts: 16590
Joined: Thu Jul 31, 2008 10:18 pm

Re: Updates on the development of new versions of Gemix

Post by CicTec »

Hello everyone,

Released the first test of the new benchmark advanced 2D engine based on OpenGL, available for public testing here:
http://www.gemixstudio.com/forums/viewt ... =63&t=5846

Regards.
Post Reply

Return to “News and Releases”