Ok, gracias por la información.
Será cuestión de usar la paga extra de navidad para un MAC.. Ahora que ha salido el iPhone 4.. va a suceden lo mismo que cuando salió la ultima versión.. una avalancha de ventas.
Haber que tal está el port a iOS, que ganas jeje.
Snif.. Snif..
iPhone/ iPod touch/iPad SDK + Emulator.
- erkosone
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- Contact:
- shao
- Posts: 6048
- Joined: Wed Jun 17, 2009 4:51 pm
Re: iPhone/ iPod touch/iPad SDK + Emulator.
Ok, gracias a todos por la aclaración.
Contacto: romopua@gmail.com
- AmakaSt
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Re: iPhone/ iPod touch/iPad SDK + Emulator.
El MAC que sale mas económico es el mini. Sale por unos 700€. Es el que pille yo para probar en hacer alguna aplicación y aprender a usar el XCode y el MAC OS, va muy bien para empezar. Y si es solo para subir aplicaciones hechas de Gemix a la AppStore, tendrás de sobra. 
-
OscarBraindeaD
- Posts: 547
- Joined: Fri Mar 27, 2009 8:28 pm
Re: iPhone/ iPod touch/iPad SDK + Emulator.
De hecho es el ordenador que yo uso como ordenador habitual... y la verdad es que no necesito más... aunque tampoco soy un hardcore gamer ni nada por el estilo, claro, que ahí si se puede quedar corto.AmakaSt wrote:El MAC que sale mas económico es el mini. Sale por unos 700€. Es el que pille yo para probar en hacer alguna aplicación y aprender a usar el XCode y el MAC OS, va muy bien para empezar. Y si es solo para subir aplicaciones hechas de Gemix a la AppStore, tendrás de sobra.
- GINO
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Re: iPhone/ iPod touch/iPad SDK + Emulator.
Cierto, sobre todo porque puedes prescindir del monitor apple, puedes enchufarlo a tu monitor que tienes en casa con el adaptador.AmakaSt wrote:El MAC que sale mas económico es el mini. Sale por unos 700€. Es el que pille yo para probar en hacer alguna aplicación y aprender a usar el XCode y el MAC OS, va muy bien para empezar. Y si es solo para subir aplicaciones hechas de Gemix a la AppStore, tendrás de sobra.
Una cosa que he visto y que apoya aún más la imagen de 'queremos pasta' de apple son los precios, si no recuerdo mal hace un año más o menos el mac mini costaba 100€ menos más o menos. Y otro punto a tener en cuenta es que cuesta 699€ y 699$, como si fuese lo mismo (según acabo de ver el cambio a euro de 699$ serían unos 496.2900€, ya me direis, ¿nos están enchufando ahí un plus de 200€?, no se si el iva tiene algo que ver o como va la cosa pero uf...).
- GINO
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Re: iPhone/ iPod touch/iPad SDK + Emulator.
Según recomiendan aquí no es un buen momento para comprarse algunos productos apple ya que saldrán actualizaciones pronto, entre ellos el Mac Mini. También va a salir el OS X Lion pronto, en Julio creo así que mejor esperarse un poco.
- erkosone
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Re: iPhone/ iPod touch/iPad SDK + Emulator.
Mirad este Link, es el SDK de iPhone & iPad for Windows.
Promete lo siguiente por 50 dolares..
Windows iPhone SDK
Windows iPad SDK
C and C++
Fast & Easy to Learn
Sample Code
Documentation
iPhone + iPad Simulators
Test on Your Device
App Store Distribution
Develop iPhone Apps on Windows
http://www.dragonfiresdk.com/
Promete lo siguiente por 50 dolares..
Windows iPhone SDK
Windows iPad SDK
C and C++
Fast & Easy to Learn
Sample Code
Documentation
iPhone + iPad Simulators
Test on Your Device
App Store Distribution
Develop iPhone Apps on Windows
http://www.dragonfiresdk.com/
http://iphonegamesdev.com/
[GEMIX - VIDEO TUTORIALES] http://www.youtube.com/user/fasetconasa
http://gurugameprogramming.blogspot.com.es/
[GEMIX - VIDEO TUTORIALES] http://www.youtube.com/user/fasetconasa
http://gurugameprogramming.blogspot.com.es/
- erkosone
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- Location: Barcelona.
- Contact:
Re: iPhone/ iPod touch/iPad SDK + Emulator.
La noticia:
Zimusoft enables Windows-based development for the iPhone
By David Worthington
mayo 21, 2010 — A startup has found a way to enable Windows-based iPhone development while remaining within the confines of Apple's SDK licensing.
iPhone developers must use the iPhone SDK, which only installs on Mac OS, according to its license. Apple has forbidden cross-compilers, and the SDK's APIs must be used in the manner prescribed by Apple.
Further, applications must be originally written in C, C++, JavaScript or Objective-C, according to Apple.
Zimusoft, a Texas-based startup that specializes in simulation technology, introduced yesterday DragonFireSDK. DragonFireSDK consists of a cross-platform library for C/C++, as well as an iPhone simulator. Those technologies enable iPhone development in Windows.
The company has previously built simulators for Nokia, Samsung and Texas Instruments devices.
Developers can write applications in C/C++ using Visual Studio or Visual Studio Express. An on-screen simulator shows their applications running. At present, DragonFireSDK targets game developers; an enterprise edition will ship in the fall.
That version of DragonFireSDK will feature database support, as well as more drag-and-drop functionality and options for displaying text and graphics, said Zimusoft CEO David Edwards.
DragonFireSDK gets around Apple's requirement that developers write their application using makes by packaging applications and handling their submissions to Apple's App Store on behalf of its customers. Developers submit their applications to Zimusoft after developing and testing on Windows.
"Apple has been criticized for their restrictions, but they have not excluded us, nor have they excluded cross-platform tools such as OpenGL and OpenAudio," Edwards said.
Pricing for DragonFireSDK is US$99 and includes one iTunes App bundling. Additional bundles are $10 each. Ten test builds are included, which developers may drag and drop into iTunes to install on their devices, Edwards explained.
"People can write anything they want with the SDK as it sits right now, but the tool set is really catered toward games," Edwards said. The cost is low enough for "weekend projects," he added.
Zimusoft enables Windows-based development for the iPhone
By David Worthington
mayo 21, 2010 — A startup has found a way to enable Windows-based iPhone development while remaining within the confines of Apple's SDK licensing.
iPhone developers must use the iPhone SDK, which only installs on Mac OS, according to its license. Apple has forbidden cross-compilers, and the SDK's APIs must be used in the manner prescribed by Apple.
Further, applications must be originally written in C, C++, JavaScript or Objective-C, according to Apple.
Zimusoft, a Texas-based startup that specializes in simulation technology, introduced yesterday DragonFireSDK. DragonFireSDK consists of a cross-platform library for C/C++, as well as an iPhone simulator. Those technologies enable iPhone development in Windows.
The company has previously built simulators for Nokia, Samsung and Texas Instruments devices.
Developers can write applications in C/C++ using Visual Studio or Visual Studio Express. An on-screen simulator shows their applications running. At present, DragonFireSDK targets game developers; an enterprise edition will ship in the fall.
That version of DragonFireSDK will feature database support, as well as more drag-and-drop functionality and options for displaying text and graphics, said Zimusoft CEO David Edwards.
DragonFireSDK gets around Apple's requirement that developers write their application using makes by packaging applications and handling their submissions to Apple's App Store on behalf of its customers. Developers submit their applications to Zimusoft after developing and testing on Windows.
"Apple has been criticized for their restrictions, but they have not excluded us, nor have they excluded cross-platform tools such as OpenGL and OpenAudio," Edwards said.
Pricing for DragonFireSDK is US$99 and includes one iTunes App bundling. Additional bundles are $10 each. Ten test builds are included, which developers may drag and drop into iTunes to install on their devices, Edwards explained.
"People can write anything they want with the SDK as it sits right now, but the tool set is really catered toward games," Edwards said. The cost is low enough for "weekend projects," he added.
http://iphonegamesdev.com/
[GEMIX - VIDEO TUTORIALES] http://www.youtube.com/user/fasetconasa
http://gurugameprogramming.blogspot.com.es/
[GEMIX - VIDEO TUTORIALES] http://www.youtube.com/user/fasetconasa
http://gurugameprogramming.blogspot.com.es/
- shao
- Posts: 6048
- Joined: Wed Jun 17, 2009 4:51 pm
Re: iPhone/ iPod touch/iPad SDK + Emulator.
es perfecto para probar, en taringa estaba disponible.
Contacto: romopua@gmail.com
- CicTec
- Posts: 16590
- Joined: Thu Jul 31, 2008 10:18 pm
Re: iPhone/ iPod touch/iPad SDK + Emulator.
Hasta que no este aprobado por apple, niguno que haga uso del SDK para hacer cosas comerciales se va a arriesgar en usarlo.
Si se quiere usar todavia para empezar a conocer el sistema sin necesidad de tener un Mac, podria esta bien.
Si se quiere usar todavia para empezar a conocer el sistema sin necesidad de tener un Mac, podria esta bien.