[MODULE] PlayNET

Updates, releases and the last news about the module.

[MODULE] PlayNET

Postby CicTec » Wed Mar 28, 2012 12:34 pm

Download: PlayNET Win32
Download: PlayNET Linux
Download: PlayNET Mac


*** PlayNET ***

AUTOR: Skygem Software, Copyright (c) 2005-2013 Skygem Software. All rights reserved.
AUTOR: Coldev, Copyright (c) 2010 Colombian Developers.
VERSION: 0.7.0
LICENSE: FREE for any use (including commercial use)

DESCRIPTION:
PlayNET is a net module based on enet, which allows connections in high speed
for the creation of online games.
The module is an official extension for Gemix and uses the same API of DIV2
(with some news).
For more information on available APIs see the file "PlayNET AL Reference.txt"


Windows
-----------

INSTALATION:
To use this library:
- copy the GMXEXT_mod_net.dll module in the folder "win32_modules"

DISTRIBUTION:
To distribute the programs that use the PlayNET, must:
- provide the GMXEXT_mod_net.dll in the folder "win32_modules" or in the folder where is the executable program


Linux
-------
INSTALATION:
To use this library:
- copy the GMXEXT_mod_net.so module in the folder "linux_modules"

DISTRIBUTION:
To distribute the programs that use the PlayNET, must:
- provide the GMXEXT_mod_net.so in the folder "linux_modules" or in the folder where is the executable program


Mac OS X
------------

INSTALATION:
To use this library:
- copy the GMXEXT_mod_net.dylib module in the folder "mac_modules"

DISTRIBUTION:
To distribute the programs that use the PlayNET, must:

NORMAL method
Go to "Contents/MacOS" of bunble and copy this folder:
- The folder "mac_modules" (with the file GMXEXT_mod_net.dylib) or only the file GMXEXT_mod_net.dylib

OFFICIAL method for MAC APP STORE
Go to "Contents/Frameworks" of the bundle and copy this folder:
- The folder "mac_modules" (with the file GMXEXT_mod_net.dylib) or only the file GMXEXT_mod_net.dylib


LEGAL NOTES:
SKYGEM SOFTWARE DOES NOT NO ASSUME ANY KIND OF RESPONSABILITY ABOUT THE POSSIBLE DIRECT OR
INDIRECT DAMAGE THIS PROGRAM AND THE PROGRAMS CREATED WITH IT MAY CAUSE OVER THE COMPUTERS THEY ARE RUN.
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CicTec
 
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Re: [MODULE] PlayNET

Postby CicTec » Thu Mar 29, 2012 7:52 pm

New version available:

* Fixed: bug in updating properly the fields net.lost_connection and net.num_players of server and clients
* Fixed: bug in updating properly the array NET_PLAYER_ONLINE of server and clients
* Fixed: bug in updating properly the field net.server when the program is the server of the game

Regards.
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Re: [MODULE] PlayNET

Postby CicTec » Thu May 10, 2012 11:10 pm

New version available:

  • * Added: new functions for data replicas:
    • NET_REPLICA_DECLARE, NET_REPLICA_UPDATE
    * Information: optimized library speed, now 2-3 time faster

Regards.
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Re: [MODULE] PlayNET

Postby CicTec » Tue Sep 11, 2012 6:26 pm

New version 0.6.7, compatible with new beta 6.7, available.

Regards.
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Re: [MODULE] PlayNET

Postby CicTec » Tue Jul 16, 2013 3:38 pm

New version 0.7.0, compatible with new beta 7.0, available.

Regards.
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Re: [MODULE] PlayNET

Postby CicTec » Sun Aug 11, 2013 12:05 pm

Compatible version of update 7.0, available.
Download link available on the top of thread.
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Re: [MODULE] PlayNET

Postby CicTec » Mon Nov 18, 2013 1:32 am

Compatible version of update 7.0, available.
Download link available on the top of thread.
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Re: [MODULE] PlayNET

Postby CicTec » Mon Apr 28, 2014 11:47 am

Compatible version of update 7.0, available.
Download link available on the top of thread.
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Re: [MODULE] PlayNET

Postby CicTec » Thu Jul 24, 2014 11:35 am

Compatible version of update 7.0.5, available.
Download link available on the top of thread.
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