GameDev's Networking and Multiplayer FAQ
http://www.gamedev.net/index.php?app=forums&module=forums§ion=rules&f=15
Source (Half Life) Multiplayer Networking
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php
Propagation of Visual Entity Properties Under Bandwidth Constraints
http://www.gamasutra.com/view/feature/129854/propagation_of_visual_entity_.php
Using Groupings for Networked Gaming
http://www.gamasutra.com/view/feature/3158/using_groupings_for_networked_.php
Half-Life and Team Fortress Networking: Closing the Loop on Scalable Network Gaming Backend Services
http://www.gamasutra.com/view/feature/3169/halflife_and_team_fortress_.php
Dead Reckoning: Latency Hiding for Networked Games
http://www.gamasutra.com/view/feature/3230/dead_reckoning_latency_hiding_for_.php
Designing Fast-Action for the Internet
http://www.gamasutra.com/view/feature/3227/designing_fastaction_for_the_.php
Network Game Programming by Dan Royer
- Things that make you go "hmm..."
http://www.flipcode.com/archives/Network_Game_Programming-Issue_01_Things_that_make_you_go_hmm.shtml- cComm one, cComm all
http://www.flipcode.com/archives/Network_Game_Programming-Issue_02_cComm_one_cComm_all.shtml- cClient. cClient run
http://www.flipcode.com/archives/Network_Game_Programming-Issue_03_cClient_cClient_run.shtml- cServer? I barely know her!
http://www.flipcode.com/archives/Network_Game_Programming-Issue_04_cServer_I_barely_know_her.shtml- Watch your Language
http://www.flipcode.com/archives/Network_Game_Programming-Issue_05_Watch_your_Language.shtml- Talk about things you like to do...
http://www.flipcode.com/archives/Network_Game_Programming-Issue_06_Talk_about_things_you_like_to_do.shtml- I bent my Wookie...
http://www.flipcode.com/archives/Network_Game_Programming-Issue_07_I_bent_my_Wookie.shtml