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[GAME] Rotor

PostPosted: Tue Mar 08, 2011 10:53 am
by OscarBraindeaD
Hi all!

Rotor is a WIP game I'm working on. It's a classic helicopter game with missions to complete in a war scenery, something like "seek and destroy" in Amiga. It uses the Gemix features of scroll rotation and zoom and a buggy-handmade bloom effect (can be disabled) that I must to improve in order to be functional.
The game logic, mission engine and mission editor are finished. Currently I'm working on graphics, done with 3d models made with anim8tor and rendered as 2d bitmaps.

No binary available yet, sorry.

Hope it likes you.

Re: [GAME] Rotor

PostPosted: Tue Mar 08, 2011 3:35 pm
by Dluk
Really nice screens, we really hope for a Beta/DEMO, as it looks really nice :)

Re: [GAME] Rotor

PostPosted: Tue Mar 08, 2011 4:54 pm
by CicTec
Hello Oscar,

Beautiful screenshots, waiting for the beta / demo of the game. :)

Re: [GAME] Rotor

PostPosted: Tue Mar 08, 2011 5:00 pm
by Nightwolf
i really like the first screen :)

Re: [GAME] Rotor

PostPosted: Tue Mar 08, 2011 9:12 pm
by OscarBraindeaD
Nightwolf wrote:i really like the first screen :)


Thanks for the comments.The first screen is an attemp to create a bloom effect, but it looks like like a motion blur effect...
Just a process with a copy of the graphic used by the process in which you dump the scroll (to do zoom or rotation) with additive blend and bigger (just a bit) than the original... and voila.
If anybody has a better method to make a good bloom effect, please share it!!!! :D

Regards

P.S.: Excuse my english...

Re: [GAME] Rotor

PostPosted: Mon May 09, 2011 5:04 pm
by TYCO
WOW! explosions!, I had not seen! very very very good or very nagua XD