VERSION 0.3 stable:
----------------------
<< MENU SYSTEM: >>
- NEW FILE
- OPEN FILE
- SAVE FILE
- SAVE FILE AS..
- 208 PAGES OF DATA
- PAGE "0" RESERVED FOR FILENAME, AUTOR, DATA, GAME, VERSION..
- SCROLL VAR FOR MOVE FROM PAGE "1" TO PAGE "208"..
- ARROWS SCROLL VAR FOR FINE "STEP BY STEP" PAGE MOVE..
- PAGE NUMBER INDICATOR..
VERSION 0.4 stable:
----------------------
- MENU --> EDIT --> FIND.
VERSION BETA 4.5:
.....................
- AÑADIDO MOTOR DE BUSQUEDA EXAUSTIVA, BUSCA CUALQUIER CADENA DENTRO DE TODA LA BASE DE DATOS.
<< ALL ACTIONS ARE IN VISUAL GRAPHIC MODE >>
VERSION 5.0 stable.
- Añadido soporte de caracteres especiales desde teclado.
- It adds this to the beginning of your game to prepare the database:
- Code: Select all
Struct TSR[208];
String line_0;
String line_1;
String line_2;
String line_3;
String line_4;
String line_5;
String line_6;
String line_7;
String line_8;
String line_9;
String line_A;
String line_B;
String line_C;
String line_D;
End
And It calls this process to read the structure of information:
- Code: Select all
FUNCTION LOAD_DATA(FILENAME);
private
int puntero;
BEGIN
//-------------------CARGO BASE DE DATOS--------------------
puntero=FOPEN(FILENAME,"r", "t"); // lo abro para la lectura...
fread(offset TSR, sizeof(TSR), puntero);
fclose(puntero);
//-----------------------------------------------------------------
FRAME;
END
Assign DATA its very EASY:
- Code: Select all
String My_text_data=TSR[1].line_0;