DIV2 FPS

Whatever business unrelated to Gemix Studio and general DIV programming.

DIV2 FPS

Postby NostalgicAlgorithms » Wed Mar 21, 2012 2:03 am

Can someone provide me with any information about this?
http://www.youtube.com/watch?v=Dwz-g_Dd ... re=related

It appears it was a project for DIV Studio 2. Was a final version ever completed? Has anyone ever made a complete FPS with DIV studio?
User avatar
NostalgicAlgorithms
 
Posts: 27
Joined: Thu Mar 15, 2012 5:43 am

Re: DIV2 FPS

Postby erkosone » Wed Mar 21, 2012 2:29 am

Throughout this year should see the library Gemix Studio, Gemix conceptually has the same features on all platforms that has appeared, so when you see the 3D library presumably be 100% compatible with windows, linux, macosx and all future platforms such as ios that is very close to come to light.

The system 3d Div Games Studio 2 was pretty poor, but the DIV folisofía made ​​it very manageable and comfortable, so you know, has been announced for this year the output of a module for Gemix Studio that will support Professional Yeti · d the engine that was used in very many Nintendo game Boy Advance, and to my knowledge, there is a 3d editor for this engine really is a bit difficult to use, but allows plenty of interesting things, and is definitely much higher the engine 3d Div Games Studio.

It is assumed that during these months is finally possible to do 3d games gemix.
The sample video shows the old div2 3D engine, which is pretty crappy XD .. in any form or GINO CicTec you may give better information on this.
User avatar
erkosone
 
Posts: 10654
Joined: Tue Feb 24, 2009 2:13 pm
Location: Barcelona.

Re: DIV2 FPS

Postby Nightwolf » Wed Mar 21, 2012 3:06 am

NostalgicAlgorithms wrote:Can someone provide me with any information about this?
http://www.youtube.com/watch?v=Dwz-g_Dd ... re=related

It appears it was a project for DIV Studio 2. Was a final version ever completed? Has anyone ever made a complete FPS with DIV studio?


Well, is not a real FPS because it uses mode7, but a you can find two FPS games:

Showdown (an arena deathmatch made using Div1 and some div2 features):

viewtopic.php?f=129&t=2060&hilit=showdown

And other more advanced (but still mode 7) a FPS Survival horror, Unnamed:

viewtopic.php?f=129&t=3706

I made some experiments with Mode8 long time ago with div2, but the editor was so buggy that was almost impossible to do something. I know a few games were ever made. I remember a DooM clone that was nice.

Anyway i hope soon we have some advance 3d engine to make something better than mode8 was.
User avatar
Nightwolf
 
Posts: 3032
Joined: Tue Oct 07, 2008 3:26 pm
Location: Aquí mismo.

Re: DIV2 FPS

Postby NostalgicAlgorithms » Thu Mar 29, 2012 5:18 am

Does anyone have that Div2 example? If its on the DIV2 cd I cannot find it... :(

I'm curious and would like to see for myself how buggy it is.
User avatar
NostalgicAlgorithms
 
Posts: 27
Joined: Thu Mar 15, 2012 5:43 am

Re: DIV2 FPS

Postby Xenon » Wed Jul 04, 2012 9:14 pm

HEY O.o this is my video from youtube :lol: :claphands: 8-)
i try to made an egoshooter with div2,too

it was very hard to find out,how you make an collision in Mode8
since i was 12 !!!

now ive find a why for this problem. it was from the file (wsportX) in "process rampa" ...

here my test shooter that i make
Code: Select all
//////item in 3d world with collision////
//////      for DIV2                          ////

PROGRAM shooter;
CONST
item_pos=15000;
item_x=15000;
item_y=15000;
item_quant=100;

GLOBAL
 shot_pos_x;
 shot_pos_y;

 munition=0;
 
 file1;
 file2;

BEGIN
 set_mode(m640x480);
 set_fps(70,0);
 load_fpg("shooter.fpg)
 file2=load_fpg("hud.fpg");
 load_wld("level1",0);
////

///
 start_mode8(id,0,0);
 ctype=c_m8;
 hight=64;
 radius=64
 m8.hight=32;
go_to_flag(1);
////
 item();
loop
 x=shot_pos_x;
 y=shot_pos_y;
 if(key(_esc)) exit("",0)end
...
frame;
end
end

process shot()
begin
 file=file2;
 ctype=c_m8;    // shot goes in 3d world
 graph=14;
 x=shot_pos_x;   // shot comes from player view
 y=shot_pos_y;
 
repeat
 advance(15);
until(munition==0);
end
end

process item()
begin
 file=file2;
 cytpe=c_m8;
 graph=15;
 x=item_x;
 y=item_y;
REPEAT
 if(fahter.x=>item_x-item_quant and father.x<=item_pos+item_quant and
     father.y=>item_pos-150 and father.y<=item_pos)
   
     draw_gun();     
     munition=munition+5;
    break;
 end
UNTIL(y==200);
END
...
process draw_gun()
begin
 file=file2;
 graph=13;
repeat
 if(key(_space and munition<=0)
  shot();
  //munition--;
 until(munition==0);


try it and have fun ... maybe there are some errors but you know what i mean ;)
Xenon
 
Posts: 8
Joined: Mon Nov 30, 2009 9:03 pm

Re: DIV2 FPS

Postby NostalgicAlgorithms » Sat Aug 25, 2012 6:49 am

Thanks for the update Xenon! I only poke around in once in awhile but when I have the chance I will try your code.

Currently I am studying C++ and very happy to finally wrap my head around a bit of programing! Thanks again.
User avatar
NostalgicAlgorithms
 
Posts: 27
Joined: Thu Mar 15, 2012 5:43 am


Return to Offtopic

Who is online

Users browsing this forum: No registered users and 2 guests