No olvides que se trata de java y processing.. pero con una librería al estilo Gemix.
DESCARGA del test: https://www.dropbox.com/s/677jv0cgx3wrf ... 2.rar?dl=0
Source del test:
- int st = 0;
- PFont fnt01, fnt02, fnt03, fnt04;
- AudioPlayer snd[];
- PImage img[];
- sprite sp;
- boolean guiPosible = true;
- sprite b0, b1; // botones del inicio..
- //------------------------------------------------------------
- void Settings() {
- setMode(400, 640, false);
- orientation(PORTRAIT);
- fps = 60;
- fadingColor = 255; // white screen fading..
- }
- //------------------------------------------------------------
- void Setup() {
- img = loadImages("images/");
- snd = loadSounds("sound/sfx/");
- snd[0] = loadSound("sound/music/external.mp3");
- fnt01 = loadFont("Lobster1.4-22.vlw");
- fnt02 = loadFont("CabinSketch-Bold-48.vlw");
- fnt03 = loadFont("DarkCrystalScript-48.vlw");
- fnt04 = loadFont("DejaVuSans-48.vlw");
- //println(System.getProperty("os.name"));
- }
- //------------------------------------------------------------
- void Draw() {
- switch(st) {
- case 0:
- sp = new gatoIntro();
- fadeOff(0);
- st = 10;
- break;
- //++++++++++++++++++++++++++++++++
- case 10:
- if (fading == false) {
- fadeOn(500);
- st = 100;
- }
- break;
- //++++++++++++++++++++++++++++++++
- case 100:
- // el fadeOff() lo hace el proceso del gato..
- if(sp.live == false){
- fadeOn(250);
- //soundPlay(snd[0]);
- new scroll(img[10], 0.5, 0);
- b0 = new botonSimple(img[7], 200,250,120,150, #F73CF5, "EMPEZAR", 32);
- b1 = new botonSimple(img[7], 200,400,120,150, #EDF51B, "SALIR AL SISTEMA", 32);
- st = 110;
- }
- break;
- //++++++++++++++++++++++++++++++++
- case 110:
- screenDrawGraphic(img[7], 200, 50, 0, 180, 200, 128);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 68-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 72-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 198, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 202, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 70-22, 255, 255);
- screenDrawText(fnt04, 18, "Programado por: Luis Lopez Martinez.", 4, 200, 600, 0,255);
- screenDrawText(fnt04, 18, "Idea original: Tabita Jacas Font.", 4, 200, 620, 0,255);
- if(b0.z == 1){
- fadeOff(500);
- st = 120;
- }
- if(b1.z == 1){exit();}
- break;
- //++++++++++++++++++++++++++++++++
- case 120:
- screenDrawGraphic(img[7], 200, 50, 0, 180, 200, 128);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 68-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 72-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 198, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 202, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 70-22, 255, 255);
- screenDrawText(fnt04, 18, "Programado por: Luis Lopez Martinez.", 4, 200, 600, 0,255);
- screenDrawText(fnt04, 18, "Idea original: Tabita Jacas Font.", 4, 200, 620, 0,255);
- if(!fading){
- letMeAlone();
- new SubCrearPartida();
- fadeOn(500);
- st = 130;
- }
- break;
- //++++++++++++++++++++++++++++++++
- case 130:
- break;
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- }
- }
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- class gatoIntro extends sprite{
- int st = 0;
- int delay;
- int anima = 0;
- PImage animation[];
- int counter = 0;
- String t1 = "TAP TAP NYAA!";
- void frame(){
- switch(st){
- //++++++++++++++++++++++++++++++++
- case 0:
- backgroundColor = color(#090093);
- x = 200;
- y = 200;
- sizeX = 150;
- sizeY = 150;
- alpha = 0;
- animation = loadImages("cat/");
- st = 10;
- break;
- //++++++++++++++++++++++++++++++++
- case 10:
- delay = (delay + 1) % 8;
- if(delay == 0){
- anima = (anima+1) % animation.length;
- if(anima == 0){
- st = 20;
- }
- }
- screenDrawGraphic(animation[anima], x, y, angle, sizeX, sizeY, 255);
- // cat sound trigger..
- counter ++;
- if(counter == 100){
- soundPlay(snd[6]);
- }
- // info text trigger..
- if(counter > 130){
- if(alpha < 255){
- alpha += 5;
- }
- screenDrawText(fnt01, 42, t1, 4, 200, 370, 255,alpha);
- screenDrawText(fnt01, 22, "By Luis lopez & Tabita Jacas", 4, 200, 400, 127,alpha);
- }
- break;
- //++++++++++++++++++++++++++++++++
- case 20:
- screenDrawGraphic(animation[anima], x, y, angle, sizeX, sizeY, 255);
- screenDrawText(fnt01, 42, t1, 4, 200, 370, 255,alpha);
- screenDrawText(fnt01, 22, "By Luis lopez & Tabita Jacas", 4, 200, 400, 127,alpha);
- fadeOff(1000);
- st = 30;
- break;
- //++++++++++++++++++++++++++++++++
- case 30:
- screenDrawGraphic(animation[anima], x, y, angle, sizeX, sizeY, 255);
- screenDrawText(fnt01, 42, t1, 4, 200, 370, 255,alpha);
- screenDrawText(fnt01, 22, "By Luis lopez & Tabita Jacas", 4, 200, 400, 127,alpha);
- if(!fading){
- signal(id, s_kill);
- st = 40;
- }
- break;
- //++++++++++++++++++++++++++++++++
- case 40:
- break;
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- }
- }
- }
- //------------------------------------------------------------
- //------------------------------------------------------------
- class scroll extends sprite{
- int st = 0;
- float w = 400;
- float h = 640;
- PImage texture = null;
- float deltaX = 0;
- float deltaY = 0;
- //++++++++++++++++++++++++++++++++
- //............................
- public scroll(PImage texture, float deltaX, float deltaY) {
- this.texture = texture;
- this.deltaX = deltaX;
- this.deltaY = deltaY;
- priority = 1024;
- }
- //............................
- //++++++++++++++++++++++++++++++++
- void frame(){
- // draw scroll..
- draw2();
- switch(st){
- case 0:
- x0 += deltaX;
- y0 += deltaY;
- break;
- }
- }
- //++++++++++++++++++++++++++++++++
- void draw2() {
- blitter.pushMatrix();
- blitter.beginShape();
- blitter.textureWrap(REPEAT);
- blitter.tint(255, 255);
- blitter.texture(texture);
- blitter.vertex(x, y, x0, y0);
- blitter.vertex(x+w, y, x0+w, y0);
- blitter.vertex(x+w, y+h, x0+w, y0+h);
- blitter.vertex(x, y+h, x0, y0+h);
- blitter.endShape();
- blitter.popMatrix();
- }
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- //++++++++++++++++++++++++++++++++
- }
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- class SubCrearPartida extends sprite{
- int st = 0;
- void frame(){
- switch(st){
- //............................
- case 0:
- new scroll(img[11], 0.2, 0.4);
- new numeroDeJugadores();
- x = 200;
- y = 50;
- sizeX = 180;
- sizeY = 200;
- st = 10;
- break;
- //............................
- case 10:
- screenDrawGraphic(img[7], x, y, 0, 180, 200, 128);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 68-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 72-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 198, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 202, 70-22, 0, 255);
- screenDrawText(fnt03, 56, "oCALIMOCHO", 4, 200, 70-22, 255, 255);
- break;
- //............................
- case 20:
- break;
- //............................
- //............................
- //............................
- //............................
- }
- }
- }
- //------------------------------------------------------------
- class numeroDeJugadores extends sprite{
- int st = 0;
- sprite b1, b2;
- int numPlayers = 2;
- //............................
- void frame(){
- switch(st){
- //............................
- case 0:
- b1 = new botonSimple(img[12], 100, 243, 100, 100, 0, "", 1);
- b1.priority = 256;
- b2 = new botonSimple(img[12], 300, 243, 100, 100, 0, "", 1);
- b2.angle = 180;
- b2.priority = 256;
- st = 10;
- break;
- //............................
- case 10:
- render();
- if(b1.z == 1){
- if(numPlayers > 2){
- numPlayers --;
- st = 20;
- }
- }
- if(b2.z == 1){
- if(numPlayers < 8){
- numPlayers ++;
- st = 20;
- }
- }
- break;
- //............................
- case 20:
- render();
- if(!mouse.left){
- b1.z = 0;
- b2.z = 0;
- st = 10;
- }
- break;
- //............................
- //............................
- //............................
- //............................
- }
- }
- //............................
- void render(){
- screenDrawGraphic(img[7], 200, 200, 0, 200, 100, 255);
- screenDrawText(fnt02, 32, "CUANTOS JUGADORES?", 4, 200, 196, 255, 255);
- screenDrawGraphic(img[8], 200, 240, 0, 100, 100, 255);
- screenDrawText(fnt02, 48, str(numPlayers), 4, 200, 240, 255, 255);
- }
- }
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- class botonSimple extends sprite{
- int st = 0;
- color col = 255;
- String texto = "";
- int textoSize = 0;
- //............................
- public botonSimple(PImage g, float x, float y, float sizeX, float sizeY, color col, String texto, int textoSize){
- this.x = x;
- this.y = y;
- this.sizeX = sizeX;
- this.sizeY = sizeY;
- this.texto = texto;
- this.textoSize = textoSize;
- this.col = col;
- setGraph(g);
- }
- //............................
- void frame(){
- switch(st){
- //............................
- case 0:
- st = 10;
- break;
- //............................
- case 10:
- screenDrawText(fnt02, textoSize, texto, 4, x, y-5, col, 255);
- if(collisionMouse(id)){
- if(mouse.left){
- z = 1;
- }
- }
- break;
- //............................
- //............................
- }
- }
- //............................
- //............................
- //............................
- }
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------
- //------------------------------------------------------------